![]() As a result, Isaac Clarke's twisted journey takes him through commercial shopping zones, the interior of a runaway train, a nursery school, and much more. That basically gives the art department a license to throw in as many interesting places as possible. This place isn't exclusive to mining and engineering personnel entire families live here. ![]() Titan Station is a bold departure from Dead Space's USG Ishimura. The lack of room for improvement on the technical side of things leaves the ball in the artists' side of the court. Even the little things impress I cheered at each instance when Isaac's helmet assembled over his face or reintegrated into his RIG. It's difficult to tell if Dead Space 2 could have improved on the tech. Fantastic lighting effects and creepy environments help conjure up an atmosphere of pure dread, and everything is topped off with a slick user interface that keeps you properly grounded. In fact, by the time this review goes live, you should already be on your second or third playthrough.ĭead Space's production values and presentation still deserve to be counted among the best of the current generation. ![]() Put simply, if you enjoyed Dead Space, you should already own Dead Space 2. But when the execution is spot-on, who cares? That seems to be the design mantra for the Dead Space team, which has spent the last few years crafting a sequel that manages to top its superb predecessor. No, Dead Space wasn't flawless, and it wasn't cut from an entirely new kind of cloth. Sure, the original Dead Space is a top-of-its-class action game, but it's the collective brainchild of an internal development studio at EA - a company not particularly well-known for ambitious new IPs. The success story behind the budding Dead Space franchise is one I'd like to see repeated.
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